<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-CA">
	<id>https://enderman0125.ryuen.ca/w/index.php?action=history&amp;feed=atom&amp;title=Super_Monkey_Ball_unused_levels</id>
	<title>Super Monkey Ball unused levels - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://enderman0125.ryuen.ca/w/index.php?action=history&amp;feed=atom&amp;title=Super_Monkey_Ball_unused_levels"/>
	<link rel="alternate" type="text/html" href="https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;action=history"/>
	<updated>2026-04-17T14:24:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;diff=88&amp;oldid=prev</id>
		<title>Kon: /* Arcade leftovers */ Redundant</title>
		<link rel="alternate" type="text/html" href="https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;diff=88&amp;oldid=prev"/>
		<updated>2024-04-24T05:15:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Arcade leftovers: &lt;/span&gt; Redundant&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:15, 24 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Arcade leftovers ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Arcade leftovers ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When we say Monkey Ball, we are referring to the arcade version, as the arcade version was called that.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stage 10 ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stage 10 ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exactly the same as Expert 28 from Monkey Ball.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exactly the same as Expert 28 from Monkey Ball.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kon</name></author>
	</entry>
	<entry>
		<id>https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;diff=87&amp;oldid=prev</id>
		<title>Kon at 05:10, 24 April 2024</title>
		<link rel="alternate" type="text/html" href="https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;diff=87&amp;oldid=prev"/>
		<updated>2024-04-24T05:10:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-CA&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:10, 24 April 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:SMB1-ArcadeMaster.png|thumb|Unused Stage 30]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Super Monkey Ball 1 on the GameCube has its fair share of unused levels. Most of these are direct rips from the arcade version, or broken/cut content from the official game. To access these, you&amp;#039;ll need to enter the debug mode with this Action Replay code: FP4C-4E4V-9BN0U (atleast for GMBE8P)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Super Monkey Ball 1 on the GameCube has its fair share of unused levels. Most of these are direct rips from the arcade version, or broken/cut content from the official game. To access these, you&amp;#039;ll need to enter the debug mode with this Action Replay code: FP4C-4E4V-9BN0U (atleast for GMBE8P)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kon</name></author>
	</entry>
	<entry>
		<id>https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;diff=85&amp;oldid=prev</id>
		<title>Kon: Created page with &quot;Super Monkey Ball 1 on the GameCube has its fair share of unused levels. Most of these are direct rips from the arcade version, or broken/cut content from the official game. To access these, you&#039;ll need to enter the debug mode with this Action Replay code: FP4C-4E4V-9BN0U (atleast for GMBE8P)  == Arcade leftovers == When we say Monkey Ball, we are referring to the arcade version, as the arcade version was called that. === Stage 10 === Exactly the same as Expert 28 from M...&quot;</title>
		<link rel="alternate" type="text/html" href="https://enderman0125.ryuen.ca/w/index.php?title=Super_Monkey_Ball_unused_levels&amp;diff=85&amp;oldid=prev"/>
		<updated>2024-04-23T23:04:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Super Monkey Ball 1 on the GameCube has its fair share of unused levels. Most of these are direct rips from the arcade version, or broken/cut content from the official game. To access these, you&amp;#039;ll need to enter the debug mode with this Action Replay code: FP4C-4E4V-9BN0U (atleast for GMBE8P)  == Arcade leftovers == When we say Monkey Ball, we are referring to the arcade version, as the arcade version was called that. === Stage 10 === Exactly the same as Expert 28 from M...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Super Monkey Ball 1 on the GameCube has its fair share of unused levels. Most of these are direct rips from the arcade version, or broken/cut content from the official game. To access these, you&amp;#039;ll need to enter the debug mode with this Action Replay code: FP4C-4E4V-9BN0U (atleast for GMBE8P)&lt;br /&gt;
&lt;br /&gt;
== Arcade leftovers ==&lt;br /&gt;
When we say Monkey Ball, we are referring to the arcade version, as the arcade version was called that.&lt;br /&gt;
=== Stage 10 ===&lt;br /&gt;
Exactly the same as Expert 28 from Monkey Ball.&lt;br /&gt;
=== Stage 19 ===&lt;br /&gt;
Exactly the same as Beginner 2 from Monkey Ball.&lt;br /&gt;
=== Stage 20 ===&lt;br /&gt;
Exactly the same as Expert 9 from Monkey Ball. Noticing a pattern?&lt;br /&gt;
=== Stage 30 ===&lt;br /&gt;
Exactly the same as the original Monkey Ball master stage. This would later re-appear in Master 9 in the final game.&lt;br /&gt;
=== Stage 49 ===&lt;br /&gt;
Exactly the same as Advanced 4 from Monkey Ball. Why were these even left in any way?&lt;br /&gt;
=== Stage 50 ===&lt;br /&gt;
Exactly the same as Expert Extra 6 from Monkey Ball.&lt;br /&gt;
=== Stage 60 ===&lt;br /&gt;
Exactly the same as Expert Extra 9 from Monkey Ball.&lt;br /&gt;
=== Stage 70 ===&lt;br /&gt;
Exactly the same as Beginner Extra 2 from Monkey Ball.&lt;br /&gt;
=== Stage 80 ===&lt;br /&gt;
Exactly the same as Beginner Extra 3 from Monkey Ball.&lt;br /&gt;
=== Stage 96 ===&lt;br /&gt;
Exactly the same as Expert 23 from Monkey Ball.&lt;br /&gt;
=== Stage 97 ===&lt;br /&gt;
Exactly the same as Expert 12 from Monkey Ball.&lt;br /&gt;
=== Stage 98 ===&lt;br /&gt;
Exactly the same as Expert 29 from Monkey Ball.&lt;br /&gt;
=== Stage 100 ===&lt;br /&gt;
Exactly the same as Advanced Extra 5 from Monkey Ball.&lt;br /&gt;
=== Stage 114 ===&lt;br /&gt;
This is an unused level from Monkey Ball. It goes unused in this game, too. The arrows do nothing.&lt;br /&gt;
=== Stage 117 ===&lt;br /&gt;
Exactly the same as Advanced 7 from Monkey Ball. Unfortunately the sky box is gone.&lt;br /&gt;
=== Stage 118 ===&lt;br /&gt;
Exactly the same as Advanced 19 from Monkey Ball.&lt;br /&gt;
=== Stage 119 ===&lt;br /&gt;
Exactly the same as Expert 11 from Monkey Ball.&lt;br /&gt;
=== Stage 120 ===&lt;br /&gt;
Exactly the same as Expert 6 from Monkey Ball.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMB1-Stage10.png|Stage 10&lt;br /&gt;
SMB1-Stage19.png|Stage 19&lt;br /&gt;
SMB1-Stage20.png|Stage 20&lt;br /&gt;
SMB1-Stage30.png|Stage 30&lt;br /&gt;
SMB1-Stage49.png|Stage 49&lt;br /&gt;
SMB1-Stage50.png|Stage 50&lt;br /&gt;
SMB1-Stage60.png|Stage 60&lt;br /&gt;
SMB1-Stage70.png|Stage 70&lt;br /&gt;
SMB1-Stage80.png|Stage 80&lt;br /&gt;
SMB1-Stage96.png|Stage 96&lt;br /&gt;
SMB1-Stage97.png|Stage 97&lt;br /&gt;
SMB1-Stage98.png|Stage 98&lt;br /&gt;
SMB1-Stage100.png|Stage 100&lt;br /&gt;
SMB1-Stage114.png|Stage 114&lt;br /&gt;
SMB1-Stage117.png|Stage 117&lt;br /&gt;
SMB1-Stage118.png|Stage 118&lt;br /&gt;
SMB1-Stage119.png|Stage 119&lt;br /&gt;
SMB1-Stage120.png|Stage 120&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Cut official content ==&lt;br /&gt;
This is where stuff gets interesting. Not a whole lot here though.&lt;br /&gt;
=== Stage 99 ===&lt;br /&gt;
A completely empty stage. Quite stellar to look at!&lt;br /&gt;
=== Stage 132 ===&lt;br /&gt;
An unused Monkey Race track.&lt;br /&gt;
=== Stage 141 ===&lt;br /&gt;
A goal-less orange platform with the rocks from extra&amp;#039;s background.&lt;br /&gt;
=== Stage 142 ===&lt;br /&gt;
Another goal-less platform. This time with walls and a water effect!&lt;br /&gt;
=== Stage 146 ===&lt;br /&gt;
A grey platform with a goal and a start position with the rocks from extra&amp;#039;s background.&lt;br /&gt;
=== Stage 150 ===&lt;br /&gt;
Technically not unused, but this is the tutorial level that is shown on the title screen.&lt;br /&gt;
=== Stage 154 ===&lt;br /&gt;
It&amp;#039;s a ramp.&lt;br /&gt;
=== Stage 155 ===&lt;br /&gt;
Nothing but water.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SMB1-Stage99.png|Stage 99&lt;br /&gt;
SMB1-Stage132.png|Stage 132&lt;br /&gt;
SMB1-Stage141.png|Stage 141&lt;br /&gt;
SMB1-Stage142.png|Stage 142&lt;br /&gt;
SMB1-Stage146.png|Stage 146&lt;br /&gt;
SMB1-Stage150.png|Stage 150&lt;br /&gt;
SMB1-Stage154.png|Stage 154&lt;br /&gt;
SMB1-Stage155.png|Stage 155&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kon</name></author>
	</entry>
</feed>